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Warriors of Chaos · 130 points · Attack-volume infantry
Are Khorne Chaos Warriors with additional hand weapons good?
Khorne Chaos Warriors with additional hand weapons are good against lighter infantry and poor against armour. In my tests they held up better than the great-weapon build when Gors charged them.
Quick answer: it depends what you point Khorne AHW Warriors at
- Role
- Attack-volume infantry
- Good against
- Rat Ogres on the charge (7/10)
- Struggles against
- Ironbreakers on the charge (2/10), charging Knights of the Realm (5/20)
- Record
- 20/40 charging · 10/30 receiving
Their job is chewing through lighter infantry. I would keep them away from elite armour, where AP0 lets them down.
How many simulations I ran
I ran 70 complete combats with Khorne Chaos Warriors with additional hand weapons, each fought through break tests and pursuit to the end: 40 with them charging and 30 with the enemy charging. These were the results.
These Khorne AHW Warriors numbers are not the whole story, because my dice roll on an empty table without terrain, spells, characters or a real player on the other side. One lucky break test can move a result by a whole fight, so the Khorne AHW Warriors’ result against charging Gors (5/10) could easily have come out one either way. Read the Khorne AHW Warriors results as a guide to roles and matchups rather than a forecast.
How do Khorne AHW Warriors do on the charge?
Khorne AHW Warriors charging. Fights won. n = 10 fights per opponent
| Opponent | Pts | Won |
|---|---|---|
| 15 Jade Warriors | 138 | 6/10 |
| 8 Ironbreakers | 141 | 2/10 |
| 20 Clanrats | 137 | 5/10 |
| 3 Rat Ogres + Master Moulder | 150 | 7/10 |
How do Khorne AHW Warriors do when the enemy charges?
Khorne AHW Warriors receiving. Fights won. n = 20 and 10 fights
| Charging enemy | Pts | Won |
|---|---|---|
| 5 Knights of the Realm | 141 | 5/20 |
| 17 Gors | 136 | 5/10 |
What I think Khorne AHW Warriors are good at
- Against medium and light infantry, I found attack volume mattered more than AP.
- Their best defensive result came against charging Gors: 5 wins out of 10, better than the great-weapon unit managed.
- I would send them into T3–T4 infantry with modest saves, where speed and number of attacks matter more than S6.
Watch out
AP0 is painful into elite armour: they won only 2 of 10 charges into Ironbreakers.
Combinations that worked for me
I paired Khorne AHW Warriors with other units in these combinations, which I explain on my Battle March units page:
- Great weapons vs additional hand weapons
Is this the best Chaos Warriors build?
The Khorne AHW Warriors on this page are one of several Chaos Warriors builds I tested, and my best Mark for Chaos Warriors page compares them all at 500 combats per matchup.
Other Battle March units I tested
- Khorne Chaos Warriors with great weapons137 pts · Armour and monster breaker
- Khorne Chaos Knights with lances142 pts · Elite shock cavalry
- Huscarls with flails120 pts · Cheap shock hammer
- Berserkers with flails137 pts · All-round melee infantry
- Bloodied Hound Marauders with great weapons143 pts · Ranked block with sustained S5
- Bloodied Hound Marauders with flails137 pts · Charge-dependent ranked infantry
- Rat Ogres with a Master Moulder150 pts · Monstrous hammer
- Plague Monks153 pts · Attritional attack-volume block
- Jade Lancers138 pts · Support, flank and pursuit cavalry
- Giant Rats and handlers115 pts · Screen, bait and redirector
- Clanrats with spears and shields137 pts · Tarpit and ranked anvil
My conclusion
Based on these results, I would use Khorne Chaos Warriors with additional hand weapons for charging T3–T4 infantry with modest saves, and not for elite armour such as Ironbreakers, to get the most out of them on the battlefield.
FAQs
What are Khorne Chaos Warriors with additional hand weapons best against?
Rat Ogres + Master Moulder: the Khorne AHW Warriors won 7 of 10 charges into them in my tests. The worst charging matchup for the Khorne AHW Warriors was Ironbreakers, at 2 of 10.
Are Khorne Chaos Warriors with additional hand weapons better on the charge or receiving one?
Charging. The Khorne AHW Warriors won 50% of their charges in my tests, against 33% of fights when the enemy charged them.