Disclosure: This post is reader-powered and contains affiliate links. If you click through and make a purchase, I may earn a commission at no additional cost to you.
Warriors of Chaos · Battle March · 500 to 750 points
Warriors of Chaos Battle March Army Lists: 500, 600 and 750 Points
Warriors of Chaos Battle March army lists can take several very different routes. You can build around a compact wall of Warriors and Knights, stretch the Battle March box into a surprisingly busy army, or hand the problem to a Gigantic Spawn and let it stomp on things.
Quick answer: it depends whether you want results, the box or a theme.
For a 600-point tournament, start with the Gigantic Spawn list that went 2-1 for third place at Davinci Battle March Event #4.
To use the box without buying anything, the 600-point box list fields every model, with six units and a Level 2 Sorcerer.
For a themed army, the Khorne lists keep the Blood God’s units fighting while Warhounds and Horsemen stop Frenzy running the game.
How many simulations I ran
I ran 478,800 combats in my Warriors of Chaos build lab, 1,920,000 in my dedicated Marauder test and 160,000 in my Chosen and Forsaken tests. These lists lean on those results and on the Battle March tournament placings we found.
I have not simulated these lists as whole armies, and only the 600-point tournament list has a recorded event finish: the 500 and 750-point tournament lists are adaptations. Every list uses the Battle March limits and Warriors of Chaos costs as of October 2026, so recheck them against the latest FAQ before an event.
The tournament evidence does not put regular Warriors of Chaos at the top of the format: Wolves of the Sea have produced the scarier results so far. Regular Warriors have still made respectable finishes, though, including that third-place, 2-1 result at Davinci with a 600-point list. That gives us a sound competitive starting point rather than a pile of theory.
This guide gives you three lists at each points level:
- Tournament: the hardest list, anchored to real Battle March results where possible.
- Battle March box: a practical list using only the contents of the Warriors of Chaos Battle March box.
- Flavour: a themed army that still has a plan when the dice start rolling.
All points use the current Battle March and Warriors of Chaos rules, checked in October 2026. Unnatural Fortitude costs a unit 2 points per model, and a character 20 points; it only raises Toughness on models without heavy armour or full plate.
| Points | Best competitive starting point | Box list character | Flavour list |
|---|---|---|---|
| 500 | Sorcerer, Warriors, Marauders, Knights and Warhounds | Level 1 Sorcerer | Khorne spearhead |
| 600 | The proven Gigantic Spawn list | Level 2 Sorcerer | Blood God’s vanguard |
| 750 | Expanded Gigantic Spawn list | Level 2 Sorcerer | Khorne warband |
500-point Warriors of Chaos tournament list
500-point Warriors of Chaos tournament list, 500 points Adaptation, not a submitted list
| Unit | Upgrades | Pts |
|---|---|---|
| Characters | 125 | |
| Exalted Sorcerer | Level 1 Wizard (included), Mark of Tzeentch (10), Infernal Familiar (25), General | 125 |
| Core | 375 | |
| 8 Chaos Warriors | Shields (8), champion (6), standard bearer (6), musician (6) | 130 |
| 10 Chaos Marauders | Flails (10), champion (7), standard bearer (5), musician (5) | 87 |
| 4 Chaos Knights | Lances (8), champion (6), standard bearer (6) | 128 |
| 5 Chaos Warhounds | 30 | |
| Total | 500 | |
This list squeezes five moving parts into 500 points without turning any of them into dead weight. The Warriors hold the centre, the Marauders threaten a surprisingly nasty flail charge, and the Knights hit whichever fight matters most. The Warhounds screen the Knights, sit on an early objective or force an opponent to waste movement.
The Sorcerer hits the 125-point single-character cap exactly. The Infernal Familiar gives a Level 1 Wizard a much more useful spell selection, while the Mark of Tzeentch opens the army’s Tzeentch options.
Do not throw the Knights away on turn one. At this size their 128 points are more than a quarter of the army. Use the Warhounds to stop an awkward charge, then send the Knights into a flank or an already occupied target. In our testing, four Khorne Chaos Knights with lances won 69.6% of their charges, so they reward a well-timed charge far more than a reckless one.
Models needed beyond the Battle March box: 5 Chaos Warhounds.
500-point Battle March box list
500-point Battle March box list, 500 points
| Unit | Upgrades | Pts |
|---|---|---|
| Characters | 95 | |
| Exalted Sorcerer | Level 1 Wizard (included), Favour of the Gods (5), General | 95 |
| Core | 405 | |
| 8 Chaos Warriors | Shields and full command | 130 |
| 10 Chaos Marauders | Flails and full command | 87 |
| 4 Chaos Knights | Lances, champion and standard bearer | 128 |
| 5 Marauder Horsemen | Cavalry spears | 60 |
| Total | 500 | |
The box gives you more models than a 500-point army needs, so this list leaves ten Marauders at home. That lets every unit keep a defined job: Warriors receive charges, Marauders hit with flails, Knights deliver the heavy blow and Horsemen chase objectives.
The Knights take a standard rather than a musician because a standard adds combat result every time they fight. The Horsemen skip command entirely because their jobs involve movement, screening and objectives rather than winning a frontal grind, which our Marauder Horsemen tests showed they rarely do.
500-point Khorne spearhead
500-point Khorne spearhead, 498 points
| Unit | Upgrades | Pts |
|---|---|---|
| Characters | 91 | |
| Aspiring Champion | Mark of Khorne (10), shield (2), great weapon (4), Favour of the Gods (5), General | 91 |
| Core | 407 | |
| 8 Chaos Warriors | Halberds (8), shields (8), Mark of Khorne (16), full command (18) | 154 |
| 4 Chaos Knights | Lances (8), Mark of Khorne (8), champion (6), standard bearer (6) | 136 |
| 5 Marauder Horsemen | Cavalry spears (free), throwing axes (5), full command (17), Longstriders (5) | 87 |
| 5 Chaos Warhounds | 30 | |
| Total | 498 | |
This army puts Khorne’s mark on the units that must win fights, then uses Horsemen and Warhounds to stop Frenzy from dictating the whole game. The Warriors carry both halberds and shields: choose the shield when survival matters and the halberd when the extra Strength can swing the combat. In our build lab, Khorne halberd Chaos Warriors won 89.5% of their charges, the best charging result of any Chaos Warrior build in that lab.
Keep the Warhounds slightly ahead and to one side of the Warriors or Knights. They can block line of sight, catch a charge or clear space for your counter-charge. The Horsemen use Longstriders to reach objectives and their throwing axes to contribute without committing to a bad fight; their cavalry spears cost nothing, so they keep them too.
600-point Warriors of Chaos tournament list
This is the list with the real tournament record: third place, 2-1, at Davinci Battle March Event #4 in January 2026. I have reproduced it exactly as submitted.
600-point tournament list: 3rd place, Davinci Battle March Event #4, 600 points As submitted
| Unit | Upgrades | Pts |
|---|---|---|
| Characters | 135 | |
| Exalted Sorcerer | Level 1 Wizard, Mark of Tzeentch (10), Tome of Spellcraft (30), Favour of the Gods (5), General, Shadowlands lore | 135 |
| Core | 320 | |
| 10 Chaos Warriors | Shields (10), Mark of Tzeentch (20), full command (18) | 178 |
| 10 Chaos Marauders | Cult of the Fell Raptor (10), Ambushers (10), Enhanced Reflexes (10), full command (17) | 107 |
| 5 Chaos Warhounds | Vanguard (5) | 35 |
| Rare | 145 | |
| Gigantic Spawn of Chaos | 145 | |
| Total | 600 | |
The list asks three difficult questions at once. The Tzeentch Warriors provide a dependable scoring block. The Ambushing Marauders threaten a late objective, a vulnerable Wizard or a unit that thought it could hide. The Gigantic Spawn forces the opponent to plan around a large, aggressive threat from the first turn.
The Tome of Spellcraft gives the Level 1 Sorcerer more magical options without paying for Level 2, which saves points for the table while keeping useful spell play. The Warhounds do much more than their cost suggests: Vanguard lets them pressure an objective immediately, screen the Spawn or interfere with the enemy’s first turn.
The Marauders should not Ambush automatically. Deploy them normally when you need another scoring unit from turn one or the table offers poor entry points, and Ambush when the opponent has a soft backfield or the mission rewards a late arrival.
Models needed beyond the Battle March box: 2 more Chaos Warriors, 5 Chaos Warhounds and 1 Gigantic Spawn. The list does not use the Knights or Horsemen.
600-point Battle March box list
This version uses every model in the box and upgrades the Sorcerer to Level 2.
600-point Battle March box list, 600 points
| Unit | Upgrades | Pts |
|---|---|---|
| Characters | 125 | |
| Exalted Sorcerer | Level 2 Wizard (30), Favour of the Gods (5), General | 125 |
| Core | 475 | |
| 8 Chaos Warriors | Shields (8), champion (6), standard bearer (6) | 124 |
| 10 Chaos Marauders | Flails (10), full command (17) | 87 |
| 10 Chaos Marauders | Shields (10), champion (7), standard bearer (5) | 82 |
| 4 Chaos Knights | Lances (8), champion (6) | 122 |
| 5 Marauder Horsemen | Cavalry spears | 60 |
| Total | 600 | |
Games Workshop’s suggested Battle March list totals 598 points, runs the Sorcerer at Level 1 and puts all 20 Marauders in one block with full command on almost everything. That gives you a straightforward first army. This version splits the Marauders into two units and spends the difference on a Level 2 Sorcerer. Battle March rewards armies that can be in several places at once, so six units usually give you more options than four large ones and a character.
The command choices follow each unit’s job. The Warriors and shield Marauders take standards because they expect sustained fights. The Knights take a champion for the extra attack but skip the standard, since the list needs every point. The Horsemen stay cheap and mobile.
For a first tournament, this list is a good way to learn the format with the models you already own. It will not bully opponents like the Gigantic Spawn list, but it gives you more pieces for objectives and fewer catastrophic single-model failures.
600-point Blood God’s vanguard
600-point Blood God’s vanguard, 599 points
| Unit | Upgrades | Pts |
|---|---|---|
| Characters | 146 | |
| Exalted Champion | Mark of Khorne (10), shield (2), great weapon (4), Favour of the Gods (5), General | 146 |
| Core | 453 | |
| 8 Chaos Warriors | Halberds, shields, Mark of Khorne and full command | 154 |
| 10 Chaos Marauders | Flails (10), Cult of the Bloodied Hound (10), full command (17) | 97 |
| 4 Chaos Knights | Lances, Mark of Khorne and full command | 142 |
| 5 Chaos Warhounds | 30 | |
| 5 Chaos Warhounds | 30 | |
| Total | 599 | |
This list wants to fight, but the two Warhound units decide when those fights happen. Use one as a screen and keep the other ready to redirect an enemy unit or grab an objective. If you expose both on the first turn, the Khorne units may spend the rest of the game chasing whatever the opponent offers them.
The Marauders make a good second wave. Their flails and Bloodied Hound cult give them a real offensive role without spending enough points to compete with the Warriors or Knights. The Champion can join the Warriors and use his shield on the approach, then pick up the great weapon when he needs to hurt armour or a monster.
In our Marauder testing, the strongest builds often won more fights receiving a charge than making one, so these Marauders do not have to rush in first. Let the Warriors pin the target, then bring the Marauders into a flank, or let the enemy come to them.
750-point Warriors of Chaos tournament list
This list expands the proven 600-point list. It has no tournament finish of its own, so treat it as an evidence-led build rather than a copied winning list.
750-point Warriors of Chaos tournament list, 750 points Adaptation, not a submitted list
| Unit | Upgrades | Pts |
|---|---|---|
| Characters | 135 | |
| Exalted Sorcerer | Level 1 Wizard, Mark of Tzeentch (10), Tome of Spellcraft (30), Favour of the Gods (5), General, Shadowlands lore | 135 |
| Core | 417 | |
| 10 Chaos Warriors | Shields (10), Mark of Tzeentch (20), full command (18) | 178 |
| 10 Chaos Marauders | Cult of the Fell Raptor (10), Ambushers (10), Unnatural Fortitude (20), full command (17) | 117 |
| 5 Chaos Warhounds | Vanguard (5) | 35 |
| 5 Marauder Horsemen | Cavalry spears (free), throwing axes (5), full command (17), Longstriders (5) | 87 |
| Special | 53 | |
| Chaos Spawn of Khorne | 53 | |
| Rare | 145 | |
| Gigantic Spawn of Chaos | 145 | |
| Total | 750 | |
The Horsemen give the 600-point army a second fast scoring unit: Longstriders grants Vanguard, and throwing axes let them contribute without gambling on a charge. The small Spawn creates another awkward angle and can protect the Gigantic Spawn from a redirector.
The Marauders swap Enhanced Reflexes for Unnatural Fortitude. Ten models pay 20 points at 2 points per model, and because Marauders wear light armour, they actually get the extra Toughness.
Do not send both Spawn into the same cheap screen unless the mission demands it. Use one to clear or pin the screen, then point the other at something valuable.
750-point Battle March box list
750-point Battle March box list, 750 points
| Unit | Upgrades | Pts |
|---|---|---|
| Characters | 130 | |
| Exalted Sorcerer | Level 2 Wizard (30), Earthing Rod (5), Favour of the Gods (5), General | 130 |
| Core | 620 | |
| 8 Chaos Warriors | Halberds (8), shields (8), Mark of Khorne (16), full command (18) | 154 |
| 20 Chaos Marauders | Great weapons (40), Cult of the Carrion Crow (20), Unnatural Fortitude (40), full command (17) | 237 |
| 4 Chaos Knights | Lances, Mark of Khorne and full command | 142 |
| 5 Marauder Horsemen | Cavalry spears (free), throwing axes (5), Cult of the Fell Raptor (5), full command (17) | 87 |
| Total | 750 | |
At 750 points, the box can field every model with meaningful upgrades, and the Marauder block becomes the centre of the army. In our Marauder test, great weapons with both Carrion Crow and Unnatural Fortitude had the best results of any build into Knights of the Realm and Clanrats, and great weapons as a whole were the strongest at taking a charge.
The Khorne Warriors and Knights provide the hammer. Keep the Horsemen in front or on a flank so they can interfere with enemy bait units. The Level 2 Sorcerer supplies magical pressure, and the Earthing Rod gives you a little insurance against the worst casting result.
This list looks dramatic, but it carries one obvious risk: 237 points sit in a Movement 4 Marauder unit. Deploy it with a direct route to the central objectives rather than opposite the enemy’s toughest unit.
750-point Khorne warband
750-point Khorne warband, 750 points
| Unit | Upgrades | Pts |
|---|---|---|
| Characters | 146 | |
| Exalted Champion | Mark of Khorne, shield, great weapon, Favour of the Gods, General | 146 |
| Core | 604 | |
| 10 Chaos Warriors | Halberds, shields, Mark of Khorne and full command | 188 |
| 15 Chaos Marauders | Flails (15), Cult of the Bloodied Hound (15), Unnatural Fortitude (30), full command (17) | 167 |
| 4 Chaos Knights | Lances, Mark of Khorne and full command | 142 |
| 5 Marauder Horsemen | Cavalry spears and full command | 77 |
| 5 Chaos Warhounds | 30 | |
| Total | 750 | |
This army feels like a proper Khorne host without reducing the game to three compulsory charges. The Horsemen and Warhounds protect the marked units from bait, while the Marauders give the army enough bodies to fight for the centre.
The Warriors act as the anvil only in comparison with the rest of the army. Ten Khorne Warriors with halberds can inflict serious damage, so opponents cannot ignore them while worrying about the Knights. The Marauders should follow one of those elite units and hit an exposed flank.
Unnatural Fortitude costs these 15 Marauders 30 points, which is a real investment. In our Marauder test it paid off best on great weapons; on flail Marauders at matched points, extra bodies usually did more. Here it is a themed choice for a unit that has to survive the walk into combat.
Warriors of Chaos or Wolves of the Sea?
If you own the Warriors of Chaos box, this question will come up sooner or later, and it is a live one for me: I am weighing the two armies for a 600-point tournament in January. Rather than repeat that discussion here, I have written it up properly, with the Entoyment results, both armies’ best lists and what our simulations add.
Read Warriors of Chaos vs Wolves of the Sea at 600 points
Rules and points checks
- Battle March armies run from 400 to 750 points.
- You need at least two non-character units. War Beasts and Swarms do not count towards that minimum.
- A single character can cost no more than 25% of the army total.
- A single Core unit can cost no more than 35%, a single Special unit no more than 30%, and a single Rare or Mercenary unit no more than 25%.
- No unit can begin above Unit Strength 20.
- Battle March allows one selection with a 0-X per 1,000 points restriction.
- Unnatural Fortitude costs units 2 points per model and characters 20 points. It gives no Toughness bonus to models in heavy armour or full plate.
All nine lists meet the Battle March unit and percentage limits at their stated points values.
Related reading
- Warriors of Chaos vs Wolves of the Sea at 600 points
- Wolves of the Sea Battle March list
- Grand Cathay Battle March list
- Warriors of Chaos builds tested and Chosen and Forsaken
- Best weapon for Berserkers and the best Chaos Marauder build
My conclusion
Based on these results, I would use the 600-point Battle March box list to learn the army and the Davinci Gigantic Spawn list as the competitive starting point… not the 750-point tournament adaptation as though it were proven, because no one has taken it to an event yet.
FAQs
What is the best Warriors of Chaos Battle March list at 600 points?
The best tournament evidence belongs to the 600-point Gigantic Spawn list that took third place, 2-1, at Davinci Battle March Event #4: a Tzeentch Sorcerer with the Tome of Spellcraft, 10 Tzeentch Warriors, Ambushing Marauders, Vanguard Warhounds and a Gigantic Spawn.
Can I play the Warriors of Chaos Battle March box at 600 points without buying anything?
Yes. The 600-point box list on this page uses every model in the box: a Level 2 Sorcerer, 8 Warriors, two units of 10 Marauders, 4 Knights and 5 Horsemen, for exactly 600 points.
What is in the Warriors of Chaos Battle March box?
One Sorcerer, 8 Chaos Warriors, 4 Chaos Knights, 5 Marauder Horsemen and 20 Chaos Marauders.
How much does Unnatural Fortitude cost?
Two points per model for a unit and 20 points for a character. It only raises Toughness on models without heavy armour or full plate, so it suits Marauders in light armour rather than Chaos Warriors or Knights.
Should I play Warriors of Chaos or Wolves of the Sea in Battle March?
Wolves of the Sea have the stronger recent results; regular Warriors make far better use of the Battle March box. I go through both, with full lists, in my Warriors of Chaos vs Wolves of the Sea comparison.