Disclosure: This post is reader-powered and contains affiliate links. If you click through and make a purchase, I may earn a commission at no additional cost to you.

Grand Cathay · Battle March · 500 to 750 points

Grand Cathay Battle March List: 500, 600 and 750 Points

A Grand Cathay Battle March list can bring solid infantry, mobile cavalry and an alarming amount of black powder, but the faction has not dominated the early tournament results. Below are five fully itemised lists from 500 to 750 points: the official box army, two submitted tournament lists and two of our own builds.

By DaveUpdated 2026-10-282026 Rules & ErrataHow I test

Quick answer: it depends on the points and how competitive you want to be.

Just bought the box? Play the official 597-point list at 600 points. It uses every model.

Playing at 500? The box Shugengan is too expensive, so swap in a Gate Keeper General for the 497-point Gatehouse Patrol.

Want results? Chris Tomlin’s two-Longma list took second at Entoyment Battle March, the best Cathay finish we found.

How many simulations I ran

I ran 4,200,000 Cathay shooting trials, 10,000 per matchup, and 120 combats for each Cathay melee build in my Cathay lab. I also ran a large Monte Carlo test of every Cathay support weapon against six benchmark units. These lists lean on those results, and on the tournament placings below.

I have not simulated these lists as whole armies, and the tournament results come from five small events, so they show what has worked so far rather than a settled metagame. Artillery figures depend heavily on template placement and the table, so read them as comparisons between weapons rather than exact damage. We checked every list by hand against the Battle March caps; recheck them against the latest FAQ before an event.

That last point is worth saying plainly. Cathay finished near the bottom at the 500-point Foray 3 and in the two 750-point events we found. The brightest result came at Entoyment Battle March, where Chris Tomlin took Grand Cathay to second place at 600 points with a 3-1 record.

Cathay is one of the armies I most enjoy in Battle March, where a single good artillery piece can swing a 500-point game. This is not an article about copying the army that has solved Battle March, though. No one has done that with Cathay yet. It is about using the evidence we have, staying inside the Battle March restrictions and building armies that look enjoyable to play.

What comes in the Grand Cathay Battle March box?

Games Workshop’s own muster list turns those models into a 597-point army. It gives the Shugengan General a Cathayan lance, fields all three units with their command options and gives the Jade Lancer Officer an Enchanted Shield.

The box fits 600 points far better than 500. A 149-point Shugengan General is legal at 600, where the 25% limit for a single character is 150 points. At 500 that limit falls to 125 points, so you need a cheaper character to play the army at that size.

Battle March list-building rules we used

We checked every original list in this guide against these limits:

Tournament lists appear exactly as their players submitted them. Our own lists use the current Cathay entries and the same Battle March caps.

Where the Cathay support pieces fit at each army size

Army sizeWhat it means for support
400A 130-point Grand Cannon or Rocket Battery exceeds the 120-point single-Special cap
450A 130-point Grand Cannon or Rocket Battery fits
500A 150-point Sky Lantern with bombs exactly fits the 30% Special cap, with a Strategist or Lord Magistrate General
550A 165-point war machine with an Ogre Loader exactly fits the Special cap
600A 150-point Sky Lantern with bombs fits the 25% Rare cap
750Far more room for combined arms, though standard Sentinels still clash with the single-unit caps

500 points: the tournament roster

This 498-point roster comes from Marius Cathay’s submission for Torneo Escalada Bélica I. That was an escalation event rather than a stand-alone 500-point tournament: this is the 500-point stage submitted by the player who went on to win the event.

500-point Grand Cathay tournament roster, 498 points

UnitUpgradesPts
StrategistGeneral, Ring of Jet70
17 Jade WarriorsShields, heavy armour, Jade Officer, standard bearer148
10 Peasant LevyLong spears40
Sky LanternIron hail guns, gunpowder bombs, Sky Lantern bombs150
5 Crane Gunner TeamsTower shields, Reserve Move90
Total498

The clever part is the Strategist. Besides keeping the character spend low, a Strategist General lets one Sky Lantern move from Rare to Special. That matters because a 150-point Lantern would break the 125-point single-Rare limit at 500. As a Special choice, it lands exactly on the 30% single-unit cap.

This army does not try to win a straight fight. The Jade Warriors hold ground, the Peasants supply cheap Core bodies, and the Lantern and Crane Guns make the enemy walk through long-range fire. It is a small combined-arms puzzle rather than a miniature battle line.

500 points: the box-led Gatehouse Patrol

This is our casual alternative. Add one Gate Keeper to the Battle March box and leave the Shugengan General on the shelf. The Gate Keeper makes one unit of Jade Lancers a Core choice, which lets the rest of the box fit under the Special allowance.

500-point Gatehouse Patrol, 497 points

UnitUpgradesPts
Gate KeeperGeneral45
20 Jade WarriorsShields, heavy armour, Jade Officer, standard bearer172
5 Jade LancersJade Lancer Officer, standard bearer, musician118
6 Iron Hail GunnersMarksman, gunpowder bombs90
4 Crane Gunner TeamsTower shields, Reserve Move72
Total497

This uses every rank-and-file model from the Battle March box and gives each unit a clear job. The Jade Warriors form the centre, the Lancers threaten a counter-charge, the Crane Guns start working early, and the Iron Hails protect the dangerous 12-inch space around the line.

Our Iron Hail and Crane Gun shooting tests help explain that pairing. At 12 inches, equal points of Iron Hails caused more unsaved wounds than Crane Guns against several of our test targets. Over a scripted five-turn approach, the Crane Guns usually pulled ahead because their 36-inch range let them start shooting sooner. Those were 10,000 trials per matchup, not 10,000 games, so they do not prove either unit wins games on its own, but they support taking both when the points allow.

600 points: the complete Battle March box

This is the easiest place to start, because it uses the exact contents of the box and follows Games Workshop’s published muster list.

Official Grand Cathay Battle March box list, 597 points

UnitUpgradesPts
Shugengan General on Great Spirit LongmaGeneral, Level 1 Wizard, Battle Magic, Cathayan lance149
20 Jade WarriorsShields, heavy armour, Jade Officer, standard bearer, musician178
5 Jade LancersJade Lancer Officer, standard bearer, musician; Officer has Enchanted Shield128
6 Iron Hail GunnersMarksman78
4 Crane Gunner TeamsTower shields64
Total597

This is the best casual list for somebody who wants to build the box and play. It has five distinct units, a flying wizard, a dependable infantry block and two very different shooting pieces.

The army also gives you real decisions. The Longma can hunt exposed units, but 149 points is a quarter of the army and losing it hurts. The Lancers need room to charge. The Iron Hails want to close the distance, while the Crane Guns want a firing lane and do not want to move before shooting.

I would not overstate its strength. It is a varied box army, not a proven tournament build, and that variety is exactly what makes it a good first Cathay force.

600 points: the Entoyment runner-up

This is the strongest tournament evidence we found for Cathay in Battle March. Chris Tomlin finished second of 18 players at Entoyment Battle March on 26 September 2026, going 3-1.

Entoyment Grand Cathay list, 599 points

UnitUpgradesPts
Shugengan General on Great Spirit LongmaGeneral, Level 1 Wizard, Lore of Yang, Battle Magic, heavy armour149
Shugengan General on Great Spirit LongmaLevel 1 Wizard, Lore of Yang, Battle Magic, heavy armour149
16 Jade WarriorsShields, heavy armour, Jade Officer, standard bearer, musician, Monster Hunter’s Tapestry171
Cathayan Grand CannonNo upgrades130
Total599

This list is wonderfully blunt. Two flying Shugengan Generals create pressure and give the opponent awkward targets. The Jade Warriors provide the compulsory Core and stop enemy Stomp Attacks with the Monster Hunter’s Tapestry. The cannon threatens monsters, cavalry and other expensive models from the first turn.

The construction also squeezes the Battle March limits. Each Shugengan costs 149 points, just under the 150-point single-character cap. Together they cost 298, just under the 300-point character allowance, and the list still includes the two non-character units it needs.

Beyond the General and the Jade Warriors, it looks nothing like the retail box army, and that tells you something. The best Cathay result we found came from concentrating points into two mobile characters and a cannon rather than spreading them across five box units. Wolves of the Sea took the other top places at the same event; my Wolves of the Sea Battle March list covers those armies.

750 points: the Gatehouse Expedition

Cathay has not given us a strong 750-point tournament list to copy. The faction finished 14th at the 20-player Brussels March event and eighth at an eight-player US event. That is a tiny sample, but it certainly does not justify calling Cathay a 750-point powerhouse.

So this one is deliberately a fun list. It uses every rank-and-file model in the box, adds a Gate Keeper and a Cathayan Grand Cannon, and leans into a disciplined gatehouse force.

750-point Gatehouse Expedition, 748 points

UnitUpgradesPts
Gate KeeperGeneral45
20 Jade WarriorsShields, heavy armour, Jade Officer, standard bearer, musician, Drilled, Stubborn238
5 Jade LancersJade Lancer Officer with Enchanted Shield, standard bearer with Monster Hunter’s Tapestry, musician, Ambushers, Drilled, Stubborn173
6 Iron Hail GunnersMarksman, gunpowder bombs90
4 Crane Gunner TeamsTower shields, Reserve Move72
Cathayan Grand CannonNo upgrades130
Total748

The Gate Keeper again turns the Lancers into Core. That solves the problem that catches the obvious 750-point expansion: 20 Jade Warriors cost 178 points, but a 750-point army needs at least 187.5 points of Core, so simply adding a cannon to the official 597-point list does not work.

The upgrades give this army its character. Stubborn Jade Warriors defend the centre. The Lancers can deploy normally or arrive as Ambushers, and the Monster Hunter’s Tapestry protects them from Stomp Attacks. Reserve Move helps the Crane Guns adjust after firing, while the Iron Hails cover close approaches. The cannon supplies the high-Strength threat the box lacks.

There are a lot of upgrades here because Battle March limits unit sizes. At 750 points, Cathay cannot simply make the Jade Warrior block bigger than 20, so investing in the units already on the table is a reasonable way to spend the final points, especially for a themed list.

What the Cathay support pieces do

Four of these five lists lean on long-range support, and in my testing artillery and the Sky Lantern changed the Cathay picture more than any unit swap I tried.

Cathay support weapons against my benchmark units: average wounds or casualties from one shot or volley Monte Carlo estimate

TargetGrand Cannon5-inch rocketBastion rocketSky Lantern crane guns
15 Jade Warriors1.22.01.32.2
8 Ironbreakers0.550.430.471.3
20 Clanrats1.52.71.92.2
3 Rat Ogres (wounds)1.240.270.702.2
5 Knights of the Realm0.530.370.461.1
17 Gors1.51.751.482.2

The cannon is the monster and cavalry answer, which is exactly why the Entoyment list took one. The broad rocket template is the better pick into ranked infantry like Clanrats.

Sky Lantern Bombing Runs

One Sky Lantern Bombing Run against my benchmark units Monte Carlo estimate

TargetAverage casualties or wounds
Jade Warriors3.9
Ironbreakers1.3
Clanrats5.3
Rat Ogres0.9
Knights of the Realm0.9
Gors3.8

A successful Bombing Run followed by a close-range crane gun volley averaged roughly 8.2 casualties into Clanrats, 6.8 into Jade Warriors or Gors, 3 into Ironbreakers and 2.4 into Knights. That is an exposed, high-risk attack run rather than a routine shooting turn, and it explains why Marius built his 500-point roster around one. My Sky Lantern page has a separate test against different targets.

Which Grand Cathay Battle March list should you use?

Are Grand Cathay good in Battle March?

The honest answer is that the results remain mixed and the sample is small. Cathay has a 600-point runner-up finish, but the 500 and 750-point results we found were poor. That makes the faction interesting rather than hopeless: there is enough evidence to show it can work, but not enough to claim anyone has found the definitive build.

Cathay’s best path looks like combined arms. Jade Warriors hold the important space. Long-range weapons force movement. Iron Hails punish enemies that get close. Lancers and flying characters exploit the openings. When those pieces support one another, the army makes sense. When each unit fights alone, the low model count becomes unforgiving very quickly.

How I would play Cathay in Battle March

  1. Hold: shield Jade Warriors sit on the important objective and invite the enemy to deal with them.
  2. Soften: artillery and crane guns attack structural breakpoints: remove a Rat Ogre, strip a Clanrat rank, weaken a four- or five-model cavalry hammer, or take away Swiftstride with Thunderous Impact.
  3. Finish: Jade Lancers and flying characters never start fair fights. They flank, pursue and finish units the line has already damaged or pinned.
  4. Pressure: Sky Lanterns and Iron Hails create lopsided threats through mobile shooting, bombing and scoring.

The win comes from position and objectives, not from asking Cathay to out-fight Chaos head on.

Related reading

Sources

My conclusion

Based on these results, I would use the 597-point box list for a first Cathay army and the Entoyment list for competitive 600-point play… not a 750-point Cathay list with tournament expectations, at least until the faction posts a strong result at that size.

FAQs

What comes in the Grand Cathay Battle March box?

One Shugengan General on Great Spirit Longma, 20 Jade Warriors, 5 Jade Lancers, 6 Iron Hail Gunners and 4 Crane Gunner Teams. Games Workshop’s muster list turns them into a 597-point army.

Can you play the Grand Cathay Battle March box at 500 points?

Not with the Shugengan General. At 500 points no single character may cost more than 125 points, and the box Shugengan costs 149. A Gate Keeper General lets you field the rest of the box at 497 points.

Are Grand Cathay good in Battle March?

The results so far are mixed and the sample is small. Cathay took second at the 18-player Entoyment event at 600 points, but finished near the bottom in the 500 and 750-point events we found.

Can a Sky Lantern be a Special choice in Battle March?

Yes, if your General is a Strategist or Lord Magistrate. That lets one Sky Lantern move from Rare to Special, which is how a 150-point Lantern fits into a 500-point list.

Why does the 750-point Cathay list need a Gate Keeper?

A 750-point army needs at least 187.5 points of Core, and 20 Jade Warriors cost 178. The Gate Keeper makes one unit of Jade Lancers Core, which solves the problem.