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Warriors of Chaos · Wolves of the Sea

Wolves of the Sea: Marauder builds tested

Wolves of the Sea Marauders come in a lot of builds, so I decided to test them properly: great weapons, flails, sword and board, cults, and Marauder Horsemen too.

By DaveUpdated 2026-10-122026 Rules & ErrataHow I test

Quick answer: pick foot Marauders by job, use Horsemen for movement

Narrow overall leader
19 flails: 64.7% across six opponents
Best receiving build
16 great weapons: 71.1% when charged
Defensive all-rounder
19 hand weapon and shield: 63.2% overall
Marauder Horsemen
Screening and flanking, not frontal fights

Each Marauder build has a job, and the weapon decides it far more than the cult does.

How many simulations I ran

I ran 1,920,000 complete combats in my dedicated Marauder test, 10,000 per matchup, and 1,576,000 more in the wider Wolves of the Sea pass that also covers Marauder Horsemen. These were the results.

My Wolves of the Sea tests are straight frontal duels on open ground, so they measure a unit in combat rather than in a whole game, with no magic, characters, shooting, terrain or flank charges.

Start here: Best Chaos Marauder Build in Warhammer: The Old World

Great weapons, flails or sword and board? I ran 1,920,000 simulated combats to find out how to build Chaos Marauders for Wolves of the Sea. Read the full Marauder build guide, with every build, every opponent and the tactical conclusions.

1,920,000complete simulated combats
16practical Marauder builds
192matchups, charging and receiving
10,000combats per matchup

The Wolves of the Sea results so far

Every Chaos Marauder build at a glance, averaged across six opponents. n = 10,000 combats per matchup ±1 point

BuildPtsOverallChargingReceiving
19 Marauders, flails15064.7%62.7%66.7%
16 Marauders, great weapons14564.1%57.0%71.1%
13 Marauders, great weapons, Unnatural Fortitude14763.4%56.8%70.0%
19 Marauders, hand weapon and shield15063.2%59.5%66.9%
12 Marauders, great weapons, Carrion Crow + Unnatural Fortitude14962.9%56.9%69.0%
14 Marauders, great weapons, Carrion Crow14358.0%50.4%65.7%
16 Marauders, flails, Carrion Crow14555.2%53.1%57.2%
14 Marauders, flails, Unnatural Fortitude14354.9%53.3%56.5%
13 Marauders, flails, Carrion Crow + Unnatural Fortitude14754.0%53.3%54.8%
16 Marauders, hand weapon and shield, Carrion Crow14550.5%46.9%54.0%
16 Marauders, flail and shield14549.5%47.0%52.1%
14 Marauders, hand weapon and shield, Unnatural Fortitude14347.7%44.7%50.7%
13 Marauders, hand weapon and shield, Carrion Crow + Unnatural Fortitude14745.3%43.0%47.6%
13 Marauders, flail and shield, Unnatural Fortitude14744.8%43.7%45.8%
12 Marauders, flail and shield, Carrion Crow + Unnatural Fortitude14943.6%44.5%42.7%
14 Marauders, flail and shield, Carrion Crow14341.4%41.0%41.8%

Every foot build carries the light armour Marauders wear as standard. The top of the table is tight, so read it as three strong options with different jobs rather than one winner.

I will add a Chaotic Traits and cults page next. Until then, my earlier Warriors of Chaos builds lab covers the Marks and Cults for the rest of the army.

My conclusion

Based on these results, I would use flail Marauders to charge, great weapon Marauders to receive charges and shield Marauders to hold… not Marauder Horsemen as a frontal combat unit.

FAQs

What is the best build for Wolves of the Sea Marauders?

There is no single winner at around 150 points. Flails edged the overall table, great weapons were the strongest when charged, and sword and board was close behind both, so choose by what the unit has to do.