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Empire of Man · fast cavalry

Outriders vs Pistoliers: which should you build?

Outriders vs Pistoliers is a real choice for anyone with the Empire Battle March box, so I decided to settle it with simulated volleys at equal points. I would build Outriders.

By DaveUpdated 2026-10-282026 Rules & ErrataHow I test

My short answer: build Outriders if you want dependable ranged fire. Five Outriders cost 95 points and fire up to 15 Strength 4 shots at 24 inches; five Pistoliers cost 80 points and fire up to 10 shots at 12 inches. Standing still, Outriders did about twice the damage. After moving, Pistoliers kept their output and Outriders did not.

How many simulations I ran

I ran 480 volleys: ten per target for each unit against six targets, at short and long range, standing still and again after moving. These were the results.

I matched points with 9 Pistoliers and 7 Outriders rather than the five riders in the box, and each number rests on ten volleys, so the Outriders vs Pistoliers gap matters more than the exact figures.

9 Pistoliers (144 pts) vs 7 Outriders with champion and musician (145 pts), mean wounds per volley at short range: 3 inches for Pistoliers, 6 inches for Outriders. n = 10 volleys per cell

TargetPistoliers, stationaryPistoliers, movedOutriders, stationaryOutriders, moved
Knights of the Realm1.61.83.11.1
Ironbreakers1.01.11.70.5
Empire State Troops3.43.66.72.6
Skaven Dregs4.04.18.02.7
Rat Ogres2.13.45.61.5
Skirmishing Empire Archers2.42.54.01.7

Outriders vs Pistoliers at long range

At long range the Pistoliers fired from 9 inches and the Outriders from 18, so the two are not at the same physical distance. Even so, the gap tells you something: stationary Outriders still averaged 5.1 wounds into State Troops from 18 inches, against 1.4 for stationary Pistoliers from 9.

Long range: 9 inches for Pistoliers, 18 inches for Outriders. Mean wounds per volley. n = 10 volleys per cell

TargetPistoliers, stationaryPistoliers, movedOutriders, stationaryOutriders, moved
Knights of the Realm0.70.71.70.8
Ironbreakers0.60.32.00.3
Empire State Troops1.41.85.11.4
Skaven Dregs2.12.55.10.8
Rat Ogres1.30.94.40.6
Skirmishing Empire Archers1.60.92.01.2

I used 9 Pistoliers and 7 Outriders to match points, so the test shows the two roles rather than the output of a five-model box.

Why moving changes the result

An Outrider carries a 24-inch repeater handgun: three Strength 4, AP−1 shots at BS4 (BS5 on the champion). Firing three shots costs −1 To Hit, and Ponderous adds another −2 after moving. A Pistolier carries a brace of 12-inch pistols: two Strength 4, AP−1 shots at BS3, and Quick Shot removes the movement penalty.

In my opinion stationary Outriders make an excellent shooting unit, while Pistoliers keep their fire as they reposition. I would use Outriders to hold a firing lane rather than expect full output after every move.

How I would use each one

I think Pistoliers are at their best as continual harassment. Quick Shot means they lose nothing by moving, so they can keep circling the enemy flanks turn after turn, pinning small units and forcing reactions, without ever needing to stop and set up.

Outriders do a different job. They are fast enough to reach a new part of the table quickly, and once they get there and stand still, 24-inch repeater handguns give them a much better chance of holding a shooting lane and keeping the enemy out of it. In my experience that makes them the better choice when you need firepower to turn up somewhere specific and stay there.

One thing to watch with Pistoliers

Pistoliers are Impetuous. If they can charge at the start of the turn, they must do so on a roll of 1–3, and that can wreck a planned volley.

See how both compare with Empire handgunners and Empire crossbowmen, or all my Old World shooting units.

My conclusion

Based on these results, I would use Outriders to get quickly to a new area and hold a shooting lane from there, and Pistoliers for continual harassment on the move. I would not expect full damage from Outriders in a turn when they move.

FAQs

Are Outriders or Pistoliers better in the Empire Battle March box?

I would build Outriders. Five cost 95 points and fire up to 15 Strength 4 shots at 24 inches, and standing still they did about twice the damage of Pistoliers in my tests.

Do Outriders lose damage after moving?

Yes. Three shots cost −1 To Hit and Ponderous adds −2 after moving. Into State Troops they dropped from 6.7 wounds standing still to 2.6 after moving.

Why take Pistoliers?

Quick Shot removes the movement penalty, so Pistoliers kept their damage after moving: 3.6 wounds into State Troops against 3.4 standing still. That makes them ideal for continual harassment.