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Grand Cathay · Shooting · Three units at 96 points

Grand Cathay Shooting Units Compared: Iron Hails, Crane Guns and Peasant Archers

Grand Cathay shooting units each do a different job, and our 10,000-trial tests at 96 points made that very clear. Crane Gunners shoot furthest and hurt armour, Iron Hails win close-range volleys against light targets, and Peasant Levy warbows give you cheap bodies with honest volume.

By DaveUpdated 2026-10-282026 Rules & ErrataHow I test

Quick answer: it depends what you need the 96 points to do.

Crane Gunners are the reliable all-game option: 36-inch range and Strength 6 made them the best unit over five scripted turns against every enemy we tried.

Iron Hails hit hardest in a single volley at 12 inches against Clanrats, Knights and Ogres, but they have to get close to do it.

Peasant warbows trailed both guns into armour, but 24 bodies for 96 points screen, hold objectives and still put real wounds on light infantry.

How many simulations I ran

I ran 10,000 trials per matchup for all three units: 1,350,000 single volleys at fixed range against named enemies and generic targets, and 2,850,000 scripted multi-turn scenarios. These were the results.

We assumed 12 of the 24 Peasant archers could fire, which is a practical estimate rather than a rule, and every shooter got a clear line of sight. The multi-turn results follow a fixed script with no charges or return fire, so they show how often each unit gets to shoot, not who wins the game.

The three units at 96 points

UnitWeaponShots in our testsWhat 96 points buys
8 Iron Hail Gunners12", S3, AP −1, Multiple Shots (D3), Move & Shoot8 × D3, about 16A mobile skirmishing unit with 8 wounds
6 Crane Gunner teams36", S6, AP −2, Armour Bane (2), Move or Shoot6Six 2-wound teams with tower shields
24 Peasant Levy, warbows24", S312 (assumed firing)24 cheap bodies

The Peasant number needs care. Twenty-four archers rarely all see the target, so we capped the firing models at 12 as a practical estimate. That is not a rules limit: battlefield geometry can give you more or fewer.

All three units, one volley at 12 inches

Grand Cathay shooting units: average unsaved wounds from one volley at 12 inches, by enemy 0 1 2 3 4 Clanrats Clanrats, Iron Hails: 3.3 wounds 3.33Clanrats, Crane Gunners: 2.5 wounds 2.52Clanrats, Peasant bows: 2.0 wounds 1.99 Ironbreakers Ironbreakers, Iron Hails: 0.9 wounds 0.92Ironbreakers, Crane Gunners: 1.2 wounds 1.18Ironbreakers, Peasant bows: 0.4 wounds 0.38 Knights of the Realm Knights of the Realm, Iron Hails: 1.7 wounds 1.68Knights of the Realm, Crane Gunners: 1.2 wounds 1.24Knights of the Realm, Peasant bows: 0.8 wounds 0.83 Chaos Warriors Chaos Warriors, Iron Hails: 1.5 wounds 1.50Chaos Warriors, Crane Gunners: 1.4 wounds 1.45Chaos Warriors, Peasant bows: 0.8 wounds 0.84 Ogre Bulls Ogre Bulls, Iron Hails: 2.7 wounds 2.69Ogre Bulls, Crane Gunners: 2.0 wounds 2.02Ogre Bulls, Peasant bows: 1.7 wounds 1.68
Mean unsaved wounds from a single stationary, unobstructed volley at 12 inches. 10,000 trials per bar. Peasant bows assume 12 firing.

One volley at 12 inches, and over a scripted five-turn approach from 24 inches n = 10,000 trials per cell

EnemyIron Hails, 12"Crane Gunners, 12"Peasant bows, 12"Iron Hails, 5 turnsCrane Gunners, 5 turnsPeasant bows, 5 turns
Clanrats3.332.521.9910.0510.867.96
Ironbreakers0.921.180.383.415.131.33
Knights of the Realm1.681.240.831.643.251.92
Chaos Warriors1.501.450.843.936.313.30
Ogre Bulls2.692.021.685.337.335.55

Over five scripted turns the Peasants beat the Iron Hails into Knights (1.92 against 1.64) and Ogres (5.55 against 5.33), simply because a 24-inch bow starts shooting earlier. Into Ironbreakers they barely scratched the paint.

How range changes the picture

This test fires one volley at a generic T3 target with a 5+ save, from 6 to 36 inches. Iron Hails lead inside 12 inches, then cannot fire at all. Peasants drop when they pass half range, and Cranes keep most of their punch all the way to 36 inches.

Average unsaved wounds per volley against a T3, 5+ save target, by range 0 1 2 3 4 6 inches 6 inches, Iron Hails: 3.3 wounds 3.296 inches, Crane Gunners: 2.5 wounds 2.506 inches, Peasant bows: 2.0 wounds 2.01 10 inches 10 inches, Iron Hails: 3.3 wounds 3.3310 inches, Crane Gunners: 2.5 wounds 2.4810 inches, Peasant bows: 2.0 wounds 1.99 12 inches 12 inches, Iron Hails: 3.3 wounds 3.3412 inches, Crane Gunners: 2.5 wounds 2.5012 inches, Peasant bows: 2.0 wounds 2.01 18 inches Iron Hails: out of range18 inches, Crane Gunners: 2.5 wounds 2.5218 inches, Peasant bows: 1.3 wounds 1.33 24 inches Iron Hails: out of range24 inches, Crane Gunners: 1.7 wounds 1.6924 inches, Peasant bows: 1.3 wounds 1.33 36 inches Iron Hails: out of range36 inches, Crane Gunners: 1.7 wounds 1.65Peasant bows: out of range
Generic T3 target with a 5+ save. 'Out of range' means the unit cannot fire at that distance, not a failed volley. 10,000 trials per bar.

One volley by target type at 12 inches n = 10,000 trials per cell

TargetIron HailsCrane GunnersPeasant bows
T3, no armour3.992.483.02
T3, 5+ save3.342.502.01
T4, 3+ save1.331.490.67
T5, 4+ save1.761.761.01
T6, 3+ save0.681.170.33

The tougher the target, the further Cranes pull ahead. Against T6 with a 3+ save they did 1.17 wounds a volley, against 0.68 for Iron Hails. Against unarmoured T3, the Peasants (3.02) out-shot the Cranes.

What Peasant Levy archers bring

Which Grand Cathay shooting unit should you take?

For the full head-to-head between the two guns, including moving, marching and the charge risk to Iron Hails, read Iron Hail Gunners vs Crane Gunners. You can also browse my Grand Cathay units and every unit in my Old World shooting units table.

My conclusion

Based on these results, I would use Crane Gunners for long-range fire into armour, Iron Hails for close-range pressure on light infantry, and Peasant warbows for cheap volume and screening… not Peasant warbows as an armour answer, and not Iron Hails as a static gunline.

FAQs

What is the best Grand Cathay shooting unit?

There is no single winner. In our tests Crane Gunners were the most reliable over a five-turn approach, Iron Hails hit hardest in one close volley against light targets, and Peasant bows gave the cheapest bodies with useful volume.

How many Peasant Levy archers can actually shoot?

It depends on the formation and the table. We assumed 12 of 24 could fire as a practical estimate, not a rule. A wide line might get more, and a deep block or awkward angle fewer.

Are Peasant Levy warbows good against armour?

Not really. Strength 3 with no AP did only 0.38 wounds a volley into Ironbreakers at 12 inches, against 1.18 for Crane Gunners.

Which Cathay shooting unit has the longest range?

Crane Gunners at 36 inches. Peasant warbows reach 24 inches and Iron Hail guns 12.