Disclosure: This post is reader-powered and contains affiliate links. If you click through and make a purchase, I may earn a commission at no additional cost to you.

Grand Cathay · 144 points

Are Cathay Crane Gunners good?

Cathay Crane Gunners are good against armour, and their 36-inch reach is the real asset. In this table they were the second-best short-range unit into Knights and Ironbreakers, and they kept 59% of that damage at 27 inches, a distance most units here cannot reach.

By DaveUpdated 2026-10-282026 Rules & ErrataHow I test

Quick answer: it depends what you point Cathay Crane Gunners at

Role
Long-range armour breaker
Good against
Knights of the Realm (2.4, 4th), Ironbreakers (2.7, 2nd), Rat Ogres (3.4, 5th)
Struggles against
Empire State Troops (3.1, 17th), Skaven Dregs (3.1, 23rd), Skirmishing Empire Archers (2.5, 19th)
Range
36-inch reach, some damage lost past 18 inches (59% kept)

Long-range armour breaker is the job Cathay Crane Gunners did best in my testing, and it is the yardstick I would judge them by, rather than their 12th-of-29 overall average.

How many simulations I ran

I ran 120 volleys with Cathay Crane Gunners: ten fresh volleys at each of six targets, at both long and short range. I then fired 1,800 more Cathay Crane Gunners volleys at fixed distances, after moving and into cover. Those main volleys were part of the 4,080 I ran across 29 shooting units, and these were the Cathay Crane Gunners results.

No simulation is perfect, and my Cathay Crane Gunners results are no exception: the dice fall on open ground, with no magic, no extra characters and no opponent making decisions. With ten volleys per result, Cathay Crane Gunners (2.9) and Goblin archers (2.9) finished level at short range, so I would not read anything into their order. Read the Cathay Crane Gunners results as a guide to roles and matchups rather than a forecast.

2.9Avg wounds, short range (12th of 29)
1.7Avg wounds, long range (19th of 29)
59%Of short-range damage kept at long range
2.0Short-range wounds per 100 points

My verdict

I think Crane Gunners earn their place as a long-range armour answer. This table measures short and long range against each weapon’s own maximum, so their “long range” is 27 inches while an Iron Hail Gunner’s is 9. In my dedicated Cathay test, Crane Gunners out-shot Iron Hails over a five-turn approach against all five enemies I tried, because they start shooting from turn one.

For the full head-to-head, with 10,000 trials per matchup, five real enemy units and a five-turn approach, read Iron Hail Gunners vs Crane Gunners.

Best and worst targets for Cathay Crane Gunners

Cathay Crane Gunners: mean wounds per volley by target, long and short range 0 2 4 6 8 Knights Knights, long range: 1.1 wounds 1.1 Knights, short range: 2.4 wounds 2.4 Ironbreakers Ironbreakers, long range: 0.8 wounds 0.8 Ironbreakers, short range: 2.7 wounds 2.7 State Troops State Troops, long range: 1.9 wounds 1.9 State Troops, short range: 3.1 wounds 3.1 Dregs Dregs, long range: 2.6 wounds 2.6 Dregs, short range: 3.1 wounds 3.1 Rat Ogres Rat Ogres, long range: 2.5 wounds 2.5 Rat Ogres, short range: 3.4 wounds 3.4 Skirmish Archers Skirmish Archers, long range: 1.3 wounds 1.3 Skirmish Archers, short range: 2.5 wounds 2.5
Mean effective wounds per volley. Axis shared across targets.

Cathay Crane Gunners by target. Ranks out of 29. n = 10 volleys per cell

TargetLongRankShortRank
Knights of the Realm 1.1 13th 2.4 4th
Ironbreakers 0.8 11th 2.7 2nd
Empire State Troops 1.9 19th 3.1 17th
Skaven Dregs 2.6 18th 3.1 23rd
Rat Ogres 2.5 5th 3.4 5th
Skirmishing Empire Archers 1.3 25th 2.5 19th

Range and armour

At long range Cathay Crane Gunners kept 59% of their short-range damage. Their best long-range target was Skaven Dregs (2.6).

Against my two heavily armoured targets, Knights of the Realm and Ironbreakers, Cathay Crane Gunners averaged 2.6 wounds at short range. That puts them 2nd of 29 for cracking armour.

Cathay Crane Gunners after moving and in cover

My main table is a clean volley in the open, so I also fired Cathay Crane Gunners at fixed distances, after moving and at targets in partial cover. Cathay Crane Gunners cannot shoot after moving, so every moved result below is zero; standing still at 22 inches with the target in partial cover, they averaged 0.73. Standing still in the open at 10 inches, Cathay Crane Gunners averaged 2.53 (10th of 18).

Cathay Crane Gunners: mean wounds across all six targets. Still or moved, open ground or partial cover. n = 60 volleys per cell

DistanceStill, openMoved, openStill, coverMoved, cover
10 inches2.53 (10th)0.00 1.65 (12th)0.00
22 inches1.65 (9th)0.00 0.73 (12th)0.00

Ranks in brackets compare Cathay Crane Gunners with the other 17 units in the fixed-distance test.

Cathay Crane Gunners after moving into partial cover, by distance. n = 60 volleys per cell

6in10in16in22in28in
0.000.000.000.000.00

How I set up the test

8 models could shoot in every matchup. My method page has the full setup.

How do they compare?

Other Grand Cathay shooters

Similar overall damage

Compare all 29 shooting units

My conclusion

Based on these results, I would use Cathay Crane Gunners for shooting armour and Rat Ogres at close range, and not for units that need to move and shoot in the same turn, to get the most out of them on the battlefield.

FAQs

What are Cathay Crane Gunners best at shooting?

Rat Ogres: Cathay Crane Gunners did 3.4 wounds per short-range volley against them in my tests. Their lowest number was against Knights of the Realm, at 2.4, but that still ranked 4th of 29, because every unit struggles there.

Are Cathay Crane Gunners better at long or short range?

Short range. Cathay Crane Gunners kept 59% of their short-range damage at long range, 26th of 29 for holding up at range. Cathay Crane Gunners averaged 1.7 wounds at long range against 2.9 at short range.

Are Cathay Crane Gunners good against armour?

Against Knights of the Realm and Ironbreakers, Cathay Crane Gunners averaged 2.6 wounds per short-range volley, 2nd of the 29 units I tested.