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Tomb Kings of Khemri · 140 points

Are Tomb King Skeleton Archers good?

Tomb King Skeleton Archers are better at long range than short, which makes them unusual in my testing. They finished eighth of 29 at long range but only 22nd at short range.

By DaveUpdated 2026-09-242026 Rules & ErrataHow I test

Quick answer: it depends what you point Tomb King Skeleton Archers at

Role
Accurate fire that ignores modifiers
Good against
Skirmishing Empire Archers (3.6, 6th): best ranking
Struggles against
Knights of the Realm (0.6, 24th), Ironbreakers (0.7, 15th), Empire State Troops (2.8, 21st), Skaven Dregs (2.6, 26th), Rat Ogres (1.5, 23rd)
Range
Holds up at long range (108% kept)

Accurate fire that ignores modifiers is the job Tomb King Skeleton Archers did best in my testing, and it is the yardstick I would judge them by, rather than their 22nd-of-29 overall average.

How many simulations I ran

I ran 120 volleys with Tomb King Skeleton Archers: ten fresh volleys at each of six targets, at both long and short range. Those main volleys were part of the 4,080 I ran across 29 shooting units, and these were the Tomb King Skeleton Archers results.

No simulation is perfect, and my Tomb King Skeleton Archers results are no exception: the dice fall on open ground, with no magic, no extra characters and no opponent making decisions. With ten volleys per result, Tomb King Skeleton Archers (2.0) and Skaven Ratling Gun (2.0) finished level at short range, so I would not read anything into their order. They tell you what to point Tomb King Skeleton Archers at, not what will happen every time.

2.0Avg wounds, short range (22nd of 29)
2.1Avg wounds, long range (8th of 29)
108%Of short-range damage kept at long range
1.4Short-range wounds per 100 points

My verdict

I think Skeleton Archers suit a patient, long-range role. Arrows of Asaph ignore every To Hit modifier, so they did 3.5 wounds into skirmishing archers at long range, almost the same as at short range.

Best and worst targets for Tomb King Skeleton Archers

Tomb King Skeleton Archers: mean wounds per volley by target, long and short range 0 2 4 6 8 Knights Knights, long range: 0.8 wounds 0.8 Knights, short range: 0.6 wounds 0.6 Ironbreakers Ironbreakers, long range: 0.4 wounds 0.4 Ironbreakers, short range: 0.7 wounds 0.7 State Troops State Troops, long range: 2.6 wounds 2.6 State Troops, short range: 2.8 wounds 2.8 Dregs Dregs, long range: 4.0 wounds 4.0 Dregs, short range: 2.6 wounds 2.6 Rat Ogres Rat Ogres, long range: 1.4 wounds 1.4 Rat Ogres, short range: 1.5 wounds 1.5 Skirmish Archers Skirmish Archers, long range: 3.5 wounds 3.5 Skirmish Archers, short range: 3.6 wounds 3.6
Mean effective wounds per volley. Axis shared across targets.

Tomb King Skeleton Archers by target. Ranks out of 29. n = 10 volleys per cell

TargetLongRankShortRank
Knights of the Realm 0.8 20th 0.6 24th
Ironbreakers 0.4 19th 0.7 15th
Empire State Troops 2.6 10th 2.8 21st
Skaven Dregs 4.0 7th 2.6 26th
Rat Ogres 1.4 20th 1.5 23rd
Skirmishing Empire Archers 3.5 1st 3.6 6th

Range and armour

At long range Tomb King Skeleton Archers kept 108% of their short-range damage, one of the flattest range profiles I tested. Their best long-range target was Skaven Dregs (4.0).

Against my two heavily armoured targets, Knights of the Realm and Ironbreakers, Tomb King Skeleton Archers averaged 0.6 wounds at short range. That puts them 23rd of 29 for cracking armour.

Rules that shaped these numbers

How I set up the test

I fielded 28 Skeleton Archers (140 points) in two ranks of 14, with the second rank using Volley Fire. My method page has the full setup.

How do they compare?

Other Tomb Kings of Khemri shooters

Similar overall damage

Compare all 29 shooting units

My conclusion

Based on these results, I would use Tomb King Skeleton Archers for long-range fire into skirmishers and targets in cover, and not for armoured targets at any range, to get the most out of them on the battlefield.

FAQs

What are Tomb King Skeleton Archers best at shooting?

Skirmishing Empire Archers: Tomb King Skeleton Archers did 3.6 wounds per short-range volley against them in my tests. Their lowest number was against Knights of the Realm, at 0.6.

Are Tomb King Skeleton Archers better at long or short range?

Neither, really: they did about the same at both. They averaged 2.1 wounds at long range against 2.0 at short range, 1st of 29 for holding up at range.

Are Tomb King Skeleton Archers good against armour?

Against Knights of the Realm and Ironbreakers, Tomb King Skeleton Archers averaged 0.6 wounds per short-range volley, 23rd of the 29 units I tested.