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Warriors of Chaos · 144 points

Are Wolves of the Sea Berserkers good?

Wolves of the Sea Berserkers are good at short range and poor at long range. They lost half their damage at range in my tests, the steepest drop of any unit I ran.

By DaveUpdated 2026-10-282026 Rules & ErrataHow I test

Quick answer: it depends what you point Wolves of the Sea Berserkers at

Role
Close-range softener before the charge
Good against
Empire State Troops (3.5, 11th): best ranking
Struggles against
Knights of the Realm (0.6, 24th), Ironbreakers (0.5, 18th), Rat Ogres (2.4, 15th), Skirmishing Empire Archers (3.0, 14th)
Range
Needs to get close (51% kept)

Close-range softener before the charge is the job Wolves of the Sea Berserkers did best in my testing, and it is the yardstick I would judge them by, rather than their 16th-of-29 overall average.

How many simulations I ran

I ran 120 volleys with Wolves of the Sea Berserkers: ten fresh volleys at each of six targets, at both long and short range. I then fired 1,800 more Wolves of the Sea Berserkers volleys at fixed distances, after moving and into cover. Those main volleys were part of the 4,080 I ran across 29 shooting units, and these were the Wolves of the Sea Berserkers results.

Treat my Wolves of the Sea Berserkers results as evidence rather than gospel: I strip out terrain, magic, characters and an opponent’s choices so the unit’s own performance shows through. With ten volleys per result, Wolves of the Sea Berserkers (2.5) and High Elf Shadow Warriors (2.5) finished level at short range, so I would not read anything into their order. They show the right place for Wolves of the Sea Berserkers in a list; your dice on the night are another matter.

2.5Avg wounds, short range (16th of 29)
1.3Avg wounds, long range (22nd of 29)
51%Of short-range damage kept at long range
1.7Short-range wounds per 100 points

My verdict

Up close they hit light infantry hard: 4.7 wounds into Dregs. I think the bigger question is whether Frenzy even lets them take that volley, because a visible enemy in charge range forces them to charge instead.

Best and worst targets for Wolves of the Sea Berserkers

Wolves of the Sea Berserkers: mean wounds per volley by target, long and short range 0 2 4 6 8 Knights Knights, long range: 0.4 wounds 0.4 Knights, short range: 0.6 wounds 0.6 Ironbreakers Ironbreakers, long range: 0.3 wounds 0.3 Ironbreakers, short range: 0.5 wounds 0.5 State Troops State Troops, long range: 1.4 wounds 1.4 State Troops, short range: 3.5 wounds 3.5 Dregs Dregs, long range: 2.3 wounds 2.3 Dregs, short range: 4.7 wounds 4.7 Rat Ogres Rat Ogres, long range: 1.7 wounds 1.7 Rat Ogres, short range: 2.4 wounds 2.4 Skirmish Archers Skirmish Archers, long range: 1.4 wounds 1.4 Skirmish Archers, short range: 3.0 wounds 3.0
Mean effective wounds per volley. Axis shared across targets.

Wolves of the Sea Berserkers by target. Ranks out of 29. n = 10 volleys per cell

TargetLongRankShortRank
Knights of the Realm 0.4 26th 0.6 24th
Ironbreakers 0.3 23rd 0.5 18th
Empire State Troops 1.4 23rd 3.5 11th
Skaven Dregs 2.3 22nd 4.7 11th
Rat Ogres 1.7 12th 2.4 15th
Skirmishing Empire Archers 1.4 23rd 3.0 14th

Range and armour

At long range Wolves of the Sea Berserkers kept 51% of their short-range damage, so they need to get close to do the job. Their best long-range target was Skaven Dregs (2.3).

Against my two heavily armoured targets, Knights of the Realm and Ironbreakers, Wolves of the Sea Berserkers averaged 0.6 wounds at short range. That puts them 24th of 29 for cracking armour.

Rules that shaped these numbers

Wolves of the Sea Berserkers after moving and in cover

My main table is a clean volley in the open, so I also fired Wolves of the Sea Berserkers at fixed distances, after moving and at targets in partial cover. Wolves of the Sea Berserkers could not reach a target 22 inches away, so the short distances are the ones that matter here. At 10 inches Wolves of the Sea Berserkers could not reach the target at all, so only the 6-inch column shows their damage.

Wolves of the Sea Berserkers after moving into partial cover, by distance. n = 60 volleys per cell

6in10in16in22in28in
0.680.000.000.000.00

How I set up the test

Against the Knights, 11 Wolves of the Sea Berserkers could shoot at long range and 14 at short range; against the skirmishing archers, 15 and 16. My method page has the full setup.

How do they compare?

Other Warriors of Chaos shooters

Similar overall damage

Compare all 29 shooting units

My conclusion

Based on these results, I would use Wolves of the Sea Berserkers for a close-range volley into light infantry before the charge, and not for long range or armour, or any turn where Frenzy will force a charge instead, to get the most out of them on the battlefield.

FAQs

What are Wolves of the Sea Berserkers best at shooting?

Skaven Dregs: Wolves of the Sea Berserkers did 4.7 wounds per short-range volley against them in my tests. Their lowest number was against Ironbreakers, at 0.5.

Are Wolves of the Sea Berserkers better at long or short range?

Short range. Wolves of the Sea Berserkers kept 51% of their short-range damage at long range, 29th of 29 for holding up at range. Wolves of the Sea Berserkers averaged 1.3 wounds at long range against 2.5 at short range.

Are Wolves of the Sea Berserkers good against armour?

Against Knights of the Realm and Ironbreakers, Wolves of the Sea Berserkers averaged 0.6 wounds per short-range volley, 24th of the 29 units I tested.