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Tomb Kings of Khemri · 159 points · Chariots
Are Tomb Guard Chariots good?
Tomb Guard Chariots are very good on the charge and hold up better than ordinary chariots when charged. Three of them won 78% of their charges and 25% of fights when charged, against 55% and 7% for Skeleton Chariots.
Quick answer: it depends whether Tomb Guard Chariots get the charge
- If they charge
- 78% across eight opponents
- If they receive
- 25%: better than Skeleton Chariots, still poor
- Best targets
- Knights of the Realm (91%) and Empire halberdiers (90%) on the charge
- Struggles against
- Ironbreakers: 42% charging, 33% receiving
Tomb Guard Chariots are still a charging unit; they just fall over less badly than ordinary chariots when caught.
How many simulations I ran
I ran 32,000 complete combats with 3 Tomb Guard Chariots: 2,000 against each of eight opponents while the chariots charged, and 2,000 more against each while the opponent charged. These were the results.
Three Tomb Guard Chariots is the minimum legal unit and costs 159 points, 9 over my usual budget. Against Ironbreakers, 125 of their 4,000 fights hit my 12-round cap without a result, and I counted those as no win.
How Tomb Guard Chariots did against each opponent
Every matchup for 3 Tomb Guard Chariots (159 pts). n = 2,000 combats per row ±2 points
| Opponent | Who charged | Won | Destroyed | Wounds dealt, round 1 | Wounds taken, round 1 | Avg rounds |
|---|---|---|---|---|---|---|
| 15 Jade Warriors | Tomb Guard Chariots | 73% | 66% | 6.42 | 0.75 | 2.6 |
| 8 Ironbreakers | Tomb Guard Chariots | 42% | 42% | 1.88 | 1.20 | 5.8 |
| 20 Clanrats | Tomb Guard Chariots | 82% | 70% | 7.23 | 1.05 | 2.0 |
| 3 Rat Ogres + Master Moulder | Tomb Guard Chariots | 82% | 73% | 5.06 | 1.64 | 1.8 |
| 5 Knights of the Realm | Tomb Guard Chariots | 91% | 84% | 2.62 | 0.39 | 3.4 |
| 17 Gors | Tomb Guard Chariots | 81% | 71% | 7.10 | 0.34 | 2.3 |
| 20 Empire halberdiers | Tomb Guard Chariots | 90% | 79% | 8.71 | 0.27 | 1.9 |
| 9 Swordmasters of Hoeth | Tomb Guard Chariots | 81% | 74% | 5.78 | 1.70 | 2.0 |
| 15 Jade Warriors | Opponent | 13% | 12% | 2.63 | 1.50 | 3.0 |
| 8 Ironbreakers | Opponent | 33% | 33% | 1.06 | 0.89 | 6.1 |
| 20 Clanrats | Opponent | 33% | 28% | 3.07 | 0.77 | 3.7 |
| 3 Rat Ogres + Master Moulder | Opponent | 15% | 14% | 1.53 | 3.59 | 2.2 |
| 5 Knights of the Realm | Opponent | 43% | 42% | 0.93 | 2.33 | 4.2 |
| 17 Gors | Opponent | 11% | 10% | 2.50 | 1.67 | 2.9 |
| 20 Empire halberdiers | Opponent | 24% | 21% | 3.68 | 1.13 | 3.3 |
| 9 Swordmasters of Hoeth | Opponent | 26% | 24% | 1.89 | 1.90 | 3.2 |
Why they beat Skeleton Chariots
Better impact hits, 4+ armour, S4 crew with Cleaving Blow and Indomitable (2) all help. On the charge they dealt about 5.6 wounds in the first round, against 4.7 for Skeleton Chariots, and their crews kept fighting after the impact.
They cost 18 points more, so this is not a straight upgrade per point, but in my opinion the gap in results is bigger than the gap in cost.
How I would use them
Exactly as I would use Skeleton Chariots, with a little more forgiveness: find a clear lane, hit a target that is already busy, and keep them away from Ironbreakers.
More Tomb Kings results
- All seven Tomb Kings units compared
- Are Tomb Kings Skeleton Warriors good?
- Are Tomb Guard good?
- Are Ushabti good in combat?
- Are Necropolis Knights good?
- Are Skeleton Chariots good?
- Are Necroserpents good?
My conclusion
Based on these results, I would use Tomb Guard Chariots as a premium charging unit when the list has the points. I would not treat them as a unit that can safely accept a charge.
FAQs
Are Tomb Guard Chariots worth the extra points?
In my simulations, yes for a charging unit: 78% charging against 55% for Skeleton Chariots, for 18 more points.
Can Tomb Guard Chariots take a charge?
Better than Skeleton Chariots, but not well: 25% when charged, with their best result against Knights of the Realm (43%).