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Dwarfen Mountain Holds · 140 points

Are Dwarf Thunderers good?

Dwarf Thunderers are good at short range and against armour. They were the sixth-best unit against heavy armour in my tests and eighth of 29 overall at short range.

By DaveUpdated 2026-10-282026 Rules & ErrataHow I test

Quick answer: it depends what you point Dwarf Thunderers at

Role
Close-range anti-armour
Good against
Knights of the Realm (2.2, 5th), Empire State Troops (4.4, 4th)
Struggles against
Skirmishing Empire Archers (2.8, 16th)
Range
Needs to get close (59% kept)

Close-range anti-armour is the job Dwarf Thunderers did best in my testing, and it is the yardstick I would judge them by, rather than their 8th-of-29 overall average.

How many simulations I ran

I ran 120 volleys with Dwarf Thunderers: ten fresh volleys at each of six targets, at both long and short range. I then fired 1,800 more Dwarf Thunderers volleys at fixed distances, after moving and into cover. Those main volleys were part of the 4,080 I ran across 29 shooting units, and these were the Dwarf Thunderers results.

I stripped the Dwarf Thunderers tests back on purpose, with no terrain, no magic, no characters and nobody deciding anything for the other side, which isolates the unit but is not a real game. With ten volleys per result, Dwarf Thunderers (3.2) and Sisters of Avelorn (3.2) finished level at short range, so I would not read anything into their order. Read the Dwarf Thunderers results as a guide to roles and matchups rather than a forecast.

3.2Avg wounds, short range (8th of 29)
1.9Avg wounds, long range (15th of 29)
59%Of short-range damage kept at long range
2.3Short-range wounds per 100 points

My verdict

In my opinion Thunderers want to be close: they kept only 59% of their damage at long range. At short range they did 4.4 wounds to State Troops and 5.2 to Dregs.

Best and worst targets for Dwarf Thunderers

Dwarf Thunderers: mean wounds per volley by target, long and short range 0 2 4 6 8 Knights Knights, long range: 1.8 wounds 1.8 Knights, short range: 2.2 wounds 2.2 Ironbreakers Ironbreakers, long range: 1.0 wounds 1.0 Ironbreakers, short range: 1.3 wounds 1.3 State Troops State Troops, long range: 2.3 wounds 2.3 State Troops, short range: 4.4 wounds 4.4 Dregs Dregs, long range: 3.0 wounds 3.0 Dregs, short range: 5.2 wounds 5.2 Rat Ogres Rat Ogres, long range: 1.4 wounds 1.4 Rat Ogres, short range: 3.0 wounds 3.0 Skirmish Archers Skirmish Archers, long range: 1.6 wounds 1.6 Skirmish Archers, short range: 2.8 wounds 2.8
Mean effective wounds per volley. Axis shared across targets.

Dwarf Thunderers by target. Ranks out of 29. n = 10 volleys per cell

TargetLongRankShortRank
Knights of the Realm 1.8 5th 2.2 5th
Ironbreakers 1.0 8th 1.3 6th
Empire State Troops 2.3 13th 4.4 4th
Skaven Dregs 3.0 14th 5.2 7th
Rat Ogres 1.4 20th 3.0 8th
Skirmishing Empire Archers 1.6 16th 2.8 16th

Range and armour

At long range Dwarf Thunderers kept 59% of their short-range damage, so they need to get close to do the job. Their best long-range target was Skaven Dregs (3.0).

Against my two heavily armoured targets, Knights of the Realm and Ironbreakers, Dwarf Thunderers averaged 1.8 wounds at short range. That puts them 6th of 29 for cracking armour.

Dwarf Thunderers after moving and in cover

My main table is a clean volley in the open, so I also fired Dwarf Thunderers at fixed distances, after moving and at targets in partial cover. At 22 inches after moving into partial cover, Dwarf Thunderers averaged 0.27 wounds across the six targets, 9th of the 18 units I tested this way. Standing still in the open at 10 inches, Dwarf Thunderers averaged 2.88 (8th of 18).

Dwarf Thunderers: mean wounds across all six targets. Still or moved, open ground or partial cover. n = 60 volleys per cell

DistanceStill, openMoved, openStill, coverMoved, cover
10 inches2.88 (8th)0.92 (12th)1.98 (8th)0.47 (12th)
22 inches2.05 (6th)0.58 (7th)0.92 (10th)0.27 (9th)

Ranks in brackets compare Dwarf Thunderers with the other 17 units in the fixed-distance test.

Dwarf Thunderers after moving into partial cover, by distance. n = 60 volleys per cell

6in10in16in22in28in
0.550.470.250.270.00

How I set up the test

14 models could shoot in every matchup. My method page has the full setup.

How do they compare?

Other Dwarfen Mountain Holds shooters

Similar overall damage

Compare all 29 shooting units

My conclusion

Based on these results, I would use Dwarf Thunderers for close-range fire into armour and medium infantry, and not for long-range support, to get the most out of them on the battlefield.

FAQs

What are Dwarf Thunderers best at shooting?

Skaven Dregs: Dwarf Thunderers did 5.2 wounds per short-range volley against them in my tests. Their lowest number was against Ironbreakers, at 1.3.

Are Dwarf Thunderers better at long or short range?

Short range. Dwarf Thunderers kept 59% of their short-range damage at long range, 26th of 29 for holding up at range. Dwarf Thunderers averaged 1.9 wounds at long range against 3.2 at short range.

Are Dwarf Thunderers good against armour?

Against Knights of the Realm and Ironbreakers, Dwarf Thunderers averaged 1.8 wounds per short-range volley, 6th of the 29 units I tested.