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Orc & Goblin Tribes · 140 points

Are Goblin Wolf Riders good?

Goblin Wolf Riders are not a serious shooting unit: 26th of 29 at short range in my tests. The bows are a bonus on a fast, cheap harassment unit.

By DaveUpdated 2026-09-242026 Rules & ErrataHow I test

Quick answer: it depends what you point Goblin Wolf Riders at

Role
Cheap, fast harassment
Good against
Rat Ogres (1.8, 20th): best ranking
Struggles against
Knights of the Realm (0.5, 26th), Ironbreakers (0.1, 28th), Empire State Troops (2.1, 25th), Skaven Dregs (3.2, 21st), Rat Ogres (1.8, 20th), Skirmishing Empire Archers (2.2, 23rd)
Range
Loses some damage at range (74% kept)

Cheap, fast harassment is the job Goblin Wolf Riders did best in my testing, and it is the yardstick I would judge them by, rather than their 26th-of-29 overall average.

How many simulations I ran

I ran 240 volleys with Goblin Wolf Riders: ten fresh volleys at each of six targets, at both long and short range, standing still and again after moving. Those main volleys were part of the 4,080 I ran across 29 shooting units, and these were the Goblin Wolf Riders results.

These Goblin Wolf Riders numbers are not the whole story, because my dice roll on an empty table without terrain, spells, characters or a real player on the other side. With ten volleys per result, Goblin Wolf Riders (1.7) and Chaos throwing axes (1.7) finished level at short range, so I would not read anything into their order. Read the Goblin Wolf Riders results as a guide to roles and matchups rather than a forecast.

1.7Avg wounds, short range (26th of 29)
1.2Avg wounds, long range (23rd of 29)
74%Of short-range damage kept at long range
1.2Short-range wounds per 100 points

My verdict

Quick Shot let them keep shooting after moving, and they managed 4.5 wounds into Dregs after a move, their best result. Against anything armoured they barely scratched it.

Best and worst targets for Goblin Wolf Riders

Goblin Wolf Riders: mean wounds per volley by target, long and short range 0 2 4 6 8 Knights Knights, long range: 0.5 wounds 0.5 Knights, short range: 0.5 wounds 0.5 Ironbreakers Ironbreakers, long range: 0.9 wounds 0.9 Ironbreakers, short range: 0.1 wounds 0.1 State Troops State Troops, long range: 0.9 wounds 0.9 State Troops, short range: 2.1 wounds 2.1 Dregs Dregs, long range: 2.0 wounds 2.0 Dregs, short range: 3.2 wounds 3.2 Rat Ogres Rat Ogres, long range: 1.0 wounds 1.0 Rat Ogres, short range: 1.8 wounds 1.8 Skirmish Archers Skirmish Archers, long range: 2.0 wounds 2.0 Skirmish Archers, short range: 2.2 wounds 2.2
Mean effective wounds per volley. Axis shared across targets.

Goblin Wolf Riders by target. Ranks out of 29. n = 10 volleys per cell

TargetLongRankShortRank
Knights of the Realm 0.5 25th 0.5 26th
Ironbreakers 0.9 9th 0.1 28th
Empire State Troops 0.9 28th 2.1 25th
Skaven Dregs 2.0 25th 3.2 21st
Rat Ogres 1.0 24th 1.8 20th
Skirmishing Empire Archers 2.0 9th 2.2 23rd

Range and armour

At long range Goblin Wolf Riders kept 74% of their short-range damage. Their best long-range target was Skaven Dregs (2.0).

Against my two heavily armoured targets, Knights of the Realm and Ironbreakers, Goblin Wolf Riders averaged 0.3 wounds at short range. That puts them 28th of 29 for cracking armour.

Rules that shaped these numbers

Do Goblin Wolf Riders lose damage after moving?

I fired the same Goblin Wolf Riders volleys again after a legal move to the same firing position. Standing still, Goblin Wolf Riders averaged 1.7 wounds at short range; after moving, 1.8. At long range the figures were 1.2 standing still and 1.2 after moving.

Goblin Wolf Riders, standing still vs after moving. Mean wounds per volley. n = 10 volleys per cell

TargetShort, stillShort, movedLong, stillLong, moved
Knights of the Realm0.50.60.50.6
Ironbreakers0.11.00.90.5
Empire State Troops2.11.80.91.6
Skaven Dregs3.24.52.02.5
Rat Ogres1.80.91.00.9
Skirmishing Empire Archers2.22.12.01.1

How I set up the test

I fielded 14 Goblin Wolf Riders with shortbows (140 points), and all 14 models could shoot in every matchup. My method page has the full setup.

How do they compare?

Other Orc & Goblin Tribes shooters

Similar overall damage

Compare all 29 shooting units

My conclusion

Based on these results, I would use Goblin Wolf Riders for harassing light infantry and chaff on the move, and not for anything armoured, or a planned volley when Impetuous may force a charge, to get the most out of them on the battlefield.

FAQs

What are Goblin Wolf Riders best at shooting?

Skaven Dregs: Goblin Wolf Riders did 3.2 wounds per short-range volley against them in my tests. Their lowest number was against Ironbreakers, at 0.1.

Are Goblin Wolf Riders better at long or short range?

Short range. Goblin Wolf Riders kept 74% of their short-range damage at long range, 10th of 29 for holding up at range. Goblin Wolf Riders averaged 1.2 wounds at long range against 1.7 at short range.

Are Goblin Wolf Riders good against armour?

Against Knights of the Realm and Ironbreakers, Goblin Wolf Riders averaged 0.3 wounds per short-range volley, 28th of the 29 units I tested.